Prepare to descend into a dimension where grief is as tangible as the stone underfoot. Solo developer Manthos Lappas has officially unveiled Asthenia, a haunting dark fantasy adventure that challenges players to survive a decaying otherworld ruled by ancient gods and ravaged by a mysterious, corrupting disease.

In Asthenia, players take on the role of Adam, an ordinary man cast into a bleak, collapsing reality. Unlike many modern adventures, Adam’s journey is one of pure intuition; the game features a strictly non-handholding design, stripping away mini-maps and quest markers. Players must rely on their own memory, observation, and experimentation to navigate environments ranging from industrial ruins to forgotten, whisper-filled temples.

“Asthenia was born from a deeply personal place,” says Lappas. “I wanted to create a world that feels oppressive and alive—where discovery is earned and where every action carries real weight.”

The core of the gameplay revolves around the Ancient Gauntlet, a primordial relic that serves as both a primary weapon for deliberate, close-range combat and a tool for environmental interaction. With scarce resources and constant danger, every encounter requires tactical precision. The narrative itself is an intricate puzzle, revealed through environmental storytelling, visual symbolism, and fragmented letters rather than traditional cutscenes.

Drawing tonal inspiration from atmospheric heavyweights like Silent Hill, Resident Evil 7, and Dark Souls, the game places a heavy emphasis on player agency. Your choices—and the faith you place in the world’s inhabitants—will lead to split paths and one of three distinct endings, ensuring that Adam’s search for a way back to his loved one is uniquely shaped by the player’s morality.

With its blend of oppressive atmosphere and lore-rich worldbuilding, Asthenia promises a deeply personal exploration of decay and transformation.

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